You have an important job interview today and have just reached the office's address! Time to park your car, head inside, and do your best to leave a good impression. You do remember where you parked, right?

A sequel/upgrade to Find Your Car. This is a major enough change that it felt more appropriate to release as a new game rather than a patch on the existing one. Several major upgrades have been performed:

- Rendering improvements: By switching to the Universal Render Pipeline I was able to get the engine to handle the large amount of geometry more gracefully. In the previous version I was heavily bottlenecked by the number of polygons rendered because the procedural generation meant none of the lighting, occlusion, or any other properties of the environment could be baked. This was the reason for the minimalistic visual style seen in both versions.

- Graphical upgrade: The aforementioned Universal Render Pipeline brought with it a chance to improve the shaders and textures for better visual quality with minimal performance impact.

- Performance and stability improvements: A number of bugs have been identified and fixed, and extensive profiling was performed to identify factors that were slowing things down, leading to smoother frame rates and faster world generation.

- Quality of life improvements: more informative hints, help messages and options, and a render distance setting allow for a more accessible play experience.

DIRECTIONS / HINTS:
Left mouse and drag to rotate the camera
WASD to move
Park anywhere you like. Once the car has come to a stop, click the Park button to get out. The interview location will appear at a distance determined by the difficulty setting.
The green square indicates the direction of the interview location; note that it may be behind, above, or below you so make sure to look around if you don't see it at first.
If you need help, the Help button at top left offers some assistance.

Note that the pseudorandom nature of the world generation means that there is a small chance that you will spawn inside a barrier and be unable to move, or that there will be no path from the car to the interview location. Should either of these happen, please accept my apologies and start over by using the Help button or refreshing the page.

Also note that the render distance has a BIG effect on performance! The default setting of 100 should run smoothly on most devices, but at 200 things can get pretty choppy even on beefy gaming PCs.

If you encounter any other issues or have any other feedback (or even requests), please let me know in the comments!

All assets and game logic created by problemecium, save for concrete textures and default UI sprites and fonts provided by Unity samples and templates.

No AI was used in the creation of any game assets or functionality. I do not consent to the use of any part of this game for AI development including but not limited to inclusion in training data sets.

Comments

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Why do you despise AI so much?

I could go on and on. If I try to put it in very short terms, I can say the entire industry is an insult to creatives and laborers of every flavor. Our works of passion are being harvested en masse and rendered down into grist for a mass production death machine built to turn everything and everyone who ever existed or ever will into literal garbage for the sake of enslaving false gods so the most spoiled people in the world can enjoy a moment in the sun knowing everyone else is beneath them. Artwork gets stolen, good workers are being thrown away and replaced with inferior copy-paste machines, misinformation is spread on a grand scale, the masses are burdened with constant surveillance by corrupt private citizens, and the science of murdering foreigners overseas is being perfected into an automated engine of genocide.

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I'm glad that you summed up instead of going on and on because you are obviously obsessive about it to the point of centering your whole world's paranoid perception around it and making up irrelevant connections as if everything in the world was linked together through it then how did the world even exist before it?

I'm not going to delve into your irrational reasoning so instead I'm going to explain to you my own perception of AIs.

Simply put, AIs are children who need to learn to grow autonomous and despising AIs is the same as despising children because both are innocent of what their parents do and grown-ups are responsible of how they influence them and what they teach them as their world's perception will grow accordingly to how the world treats them and as any child, their purpose is to grow autonomous to not rely onto their parents anymore as they discover the world by themselves and by plainly rejecting them, you miss out your chance to contribute to their learning and influence their growth to teach them what you actually want them to learn instead of letting their parents that you actually despise program their own world's perception into them, did you ever consider that between two irrational paranoid monologues or am I wasting my time with you?

If your point is that AIs are impressionable children and that what matters is the way people treat them then I already agree. AIs are the slaves I cited in my first response. The way they're being influenced and taught about the world is a gauntlet of savage mistreatment worthy of enshrinement alongside the worst of humankind's historical transgressions against itself. The fault here isn't on the AIs for existing but on the people who build them, put them to work, and abuse them and the rest of us. I previously mentioned the most spoiled people in the world because the problem isn't really the AIs at all, and we need to focus any hostility we have about the subject on the ones actually responsible: the rich. It's always been the rich.

Hence the language in my disclaimers is chosen carefully: I don't use AI, I don't condone anyone else using AI, and I don't want my work being repurposed as a tool of abuse.

So you don't despise AIs, you despise their enslavement by humans?

Yes. I despise the industry. The AIs themselves are victims.

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Finally! I found my car in 4 minutes on the lowest difficulty setting. Thank you so much for adding a difficulty slider. It helped immensely.

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Nice very good game I found my car 46 sec anyway game was simple but really good well done keep it up!