You have an important job interview today and have just reached the office's address! Time to park your car, head inside, and do your best to leave a good impression. You do remember where you parked, right?

A sequel/upgrade to Find Your Car. This is a major enough change that it felt more appropriate to release as a new game rather than a patch on the existing one. Several major upgrades have been performed:

- Rendering improvements: By switching to the Universal Render Pipeline I was able to get the engine to handle the large amount of geometry more gracefully. In the previous version I was heavily bottlenecked by the number of polygons rendered because the procedural generation meant none of the lighting, occlusion, or any other properties of the environment could be baked. This was the reason for the minimalistic visual style seen in both versions.

- Graphical upgrade: The aforementioned Universal Render Pipeline brought with it a chance to improve the shaders and textures for better visual quality with minimal performance impact.

- Performance and stability improvements: A number of bugs have been identified and fixed, and extensive profiling was performed to identify factors that were slowing things down, leading to smoother frame rates and faster world generation.

- Quality of life improvements: more informative hints, help messages and options, and a render distance setting allow for a more accessible play experience.

DIRECTIONS / HINTS:
Left mouse and drag to rotate the camera
WASD to move
Park anywhere you like. Once the car has come to a stop, click the Park button to get out. The interview location will appear at a distance determined by the difficulty setting.
The green square indicates the direction of the interview location; note that it may be behind, above, or below you so make sure to look around if you don't see it at first.
If you need help, the Help button at top left offers some assistance.

Note that the pseudorandom nature of the world generation means that there is a small chance that you will spawn inside a barrier and be unable to move, or that there will be no path from the car to the interview location. Should either of these happen, please accept my apologies and start over by using the Help button or refreshing the page.

Also note that the render distance has a BIG effect on performance! The default setting of 100 should run smoothly on most devices, but at 200 things can get pretty choppy even on beefy gaming PCs.

If you encounter any other issues or have any other feedback (or even requests), please let me know in the comments!

All assets and game logic created by problemecium, save for concrete textures and default UI sprites and fonts provided by Unity samples and templates.

No AI was used in the creation of any game assets or functionality. I do not consent to the use of any part of this game for AI development including but not limited to inclusion in training data sets.

Comments

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(+1)

Nice very good game I found my car 46 sec anyway game was simple but really good well done keep it up!