Tip: Unity's default UI setup activates the last control that was selected when the space bar is pressed on desktop platforms, so after clicking the start button, click somewhere else on the screen to deselect it so that when you jump it doesn't regenerate the maze. For a quick demo like this I often don't get around to finding and addressing situations like this so apologies for the bug.
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Tip:
Unity's default UI setup activates the last control that was selected when the space bar is pressed on desktop platforms, so after clicking the start button, click somewhere else on the screen to deselect it so that when you jump it doesn't regenerate the maze.
For a quick demo like this I often don't get around to finding and addressing situations like this so apologies for the bug.